S4Gaming Boosts Global Footprint with QTech Games Deal
QTech Games, a leading games distributor across Asia, has signed a partnership deal with S4Gaming, the Spanish developer of casino games.
The deal means that operators using QTech’s platform will be able to offer their players S4Gaming’s slots and video bingo titles. These include hit games such as Gran National 20, La Mina 20, Multidragon, Pesero, Safari Race, and many more.
S4Gaming takes pride in innovation and offering players a superior experience. The agreement with QTech Games takes the developer into new markets across Asia, Eastern Europe, and Latin America. As such, it represents a major step forwards for the company.
It’s another resounding endorsement of our platform to have integrated more premium content from S4Gaming. Their expanding video-bingo library is an engaging vertical in and of itself, delivering another dimension to our gaming-vertical spread, courtesy of some high-quality graphics, responsible gameplay, and unique features. Together, we will continue to raise the bar and shape a localized experience for global players. We can’t wait to see how these games compete across a range of unexplored markets, which, in many instances, will break new ground for S4Gaming.
There’s no reason for the social aspect of bingo to be impacted in the transition to mobile. In fact, its surging popularity among millennials should only propel the return of this timeless game. Millennials are naturally better set up to adapt in these technological times. They also regard gambling itself as a recreational leisure pursuit. The key is to maintain and evolve a progressive product portfolio. And if it’s accompanied by a towering jackpot, well, so much the better, as S4 has already proved.
The CEO at S4Gaming, Santiago López de Lamadrid, explained that QTech’s platform provides them with an “agile pathway” to “previously overlook territories.” He added, “Needless to say, agreeing this new deal tracks our core strategy to fully leverage our reach, and we look forward to seeing how new audiences embrace our games.”